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Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

Attendees will become familiar with the intricacies of object-based panning, spatialisation, occlusion, trigger boxes, real-time parameter controls and common game audio scripting tasks. The talk will conclude with a demonstration and discussion on head-tracking and spatialised binaural audio for VR development.

About Nick Harrison:

Headshot of presenter Nick Harrison

Nick has taught audio units in higher education for the past 12 years and is a senior lecturer and audio course committee member at SAE Institute Melbourne. He is a Unity Certified Instructor, Unity Certified Professional Programmer and Pro Tools Game Audio Certified Instructor (more info here: linkedin.com/in/nik-harrison). He is also a keen location sound recordist (truthrecordings.com) and photographer.

Visitors and guests are welcome.

This will be a free Zoom Meeting session, but bookings are required, so that the Zoom session details can be distributed to attendees.


Please book via this link https://www.trybooking.com/CQBNS

See you on the 8th!