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Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

Continue reading “Meeting Notice April 2024: Integrating Audio into the Gaming Experience”

Preliminary Notice: April 2024 Meeting

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm – via Zoom.

To round out our series on Audio for Games, game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience
Software Packages and Workflows.

This meeting will be open to both members and non-members.
Bookings will be required.
Full details, including the booking link will be posted mid/late March.

26th February Meeting Notice: Stephan Schutze on Game Audio Assets

The next meeting of the AES Melbourne Section will be an in-person event held on
Monday 26th February 2024 at 7:30pm at the Collarts Collingwood campus.

It will also be live-streamed on our YouTube channel https://www.youtube.com/AESMelbourneSection

Game Audio Designer Stephan Schutze will present on the topic of:

Game audio asset collection, production and management


One of the key aspects of game audio production that is seldom covered is how we deal with our assets. There are various approaches for the creation of sounds, but often the raw source material is not part of that conversation.

Stephan Schutze creating a sound with multiple microphones capturing the event
Stephan creates and captures a specific effect
Continue reading “26th February Meeting Notice: Stephan Schutze on Game Audio Assets”