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Meeting Notice: August 2024 – AGM and AVIXA Audio Standards

The next meeting of the AES Melbourne Section will be an online event held on
Monday 12th August 2024 via Zoom.

It will commence at 7:30pm AEST with a brief Section Annual General Meeting which will feature reports from the Chairman and the Treasurer, followed by the election of Section Officers and Committee Members for the 2024/25 year.

Bookings required – please book at https://www.trybooking.com/CTHEK

Then at approx 7:45pm AEST Alec Graham will present on the topic of:

AVIXA Audio Standards


Alec will deliver a presentation outlining the three AVIXA standards – Dynamic Range in Audiovisual Systems (currently under development), Audio Coverage Uniformity, and Sound System Spectral Balance.

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Meeting Notice June 2024: The specialist bell design process

The next meeting of the AES Melbourne Section will be an in-person event held on
Monday 17th June 2024 at 7:30pm at the Collarts Collingwood campus.

It will also be live-streamed on our YouTube channel:
https://www.youtube.com/AESMelbourneSection

Dr Anton Hasell will present on the topic of:

The specialist bell design process


Dr Anton Hasell has combined his creative artistic skills with an understanding of ‘how humans hear’ and the essential elements of metallurgy to create unique bells of many sizes.

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Prelim Meeting Notice: June 2024

Our next Section meeting is scheduled for Monday June 17th.
Bell maker Anton Hasell (crafter of the Federation Bells) will present on bells, overtones and bells for music.

It will be an in-person event at the Collarts Wellington Street campus, and live-streamed on our YouTube channel.

Further details soon!

Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

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