The next meeting of the AES Melbourne Section will be an in-person event held on Monday 26th February 2024 at 7:30pm at the Collarts Collingwood campus.
It will also be live-streamed on our YouTube channel https://www.youtube.com/AESMelbourneSection
Game Audio Designer Stephan Schutze will present on the topic of:
Game audio asset collection, production and management
One of the key aspects of game audio production that is seldom covered is how we deal with our assets. There are various approaches for the creation of sounds, but often the raw source material is not part of that conversation.
On Monday 13th November, the Melbourne Section of the AES held our (slightly delayed) bi-monthly meeting.
Game Sound Designer/Educator/Musician David Lauritsen presented on the topic of:
Video Game Sound Design and Curriculum Development:
Developing the Skills for a Growing Field
After a brief introduction from Section Chairman Graeme Huon, David started his presentation by outlining his history as a musician and developing an interest in audio engineering, leading to his study for a Bachelor of Audio Engineering and a Masters of Creative Industries. He briefly covered his audio recording work at Coloursound and Black Pearl Studios, and film sound work, moving on to audio education at JMC Academy and ultimately into game sound design at Big Ant Studios (AFL23 and Cricket24)
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