The next online meeting of the AES Melbourne Section will be held on Monday 8th April 2024 at 7:30pm – via Zoom.
To round out our series on Audio for Games, game audio educator Nick Harrison will present on the topic of:
Integrating Audio into the Gaming Experience Software Packages and Workflows.
This meeting will be open to both members and non-members. Bookings will be required. Full details, including the booking link will be posted mid/late March.
On Monday 5th February, the Melbourne Section of the AES held a members-only tour of the State Theatre at the Melbourne Arts Centre.
Due to space limitations in some areas of the facility, we were limited to a maximum of 12 people. It was decided to restrict this event to members, and the quota was filled within a few days of the email notice going out.
As the venue is closing to undergo major renovations next month after 40 years of hosting world-class performances, it was seen as a good opportunity for one last look at the venue as it stands. The hope is that we can return in three years’ time post-renovations to appreciate the changes and improvements. Our host for the evening was Nick Walker, the Arts Centre Manager of Sound and Vision. Our AES Committee member, Rod Brown, who arranged the tour, was a founding Arts Centre A/V staff member and was also on hand to give us some interesting background on the early days of the venue, providing some details that were even news to Nick.
Gathering at the stage door entrance.
We assembled at the stage door lobby, where Nick explained the theatre’s history and the areas we would be visiting.
In the Auditorium
He then took our group into the auditorium, describing the configuration, sound reinforcement, and lighting.
The next meeting of the AES Melbourne Section will be an in-person event held on Monday 26th February 2024 at 7:30pm at the Collarts Collingwood campus.
It will also be live-streamed on our YouTube channel https://www.youtube.com/AESMelbourneSection
Game Audio Designer Stephan Schutze will present on the topic of:
Game audio asset collection, production and management
One of the key aspects of game audio production that is seldom covered is how we deal with our assets. There are various approaches for the creation of sounds, but often the raw source material is not part of that conversation.
On Monday 13th November, the Melbourne Section of the AES held our (slightly delayed) bi-monthly meeting.
Game Sound Designer/Educator/Musician David Lauritsen presented on the topic of:
Video Game Sound Design and Curriculum Development:
Developing the Skills for a Growing Field
After a brief introduction from Section Chairman Graeme Huon, David started his presentation by outlining his history as a musician and developing an interest in audio engineering, leading to his study for a Bachelor of Audio Engineering and a Masters of Creative Industries. He briefly covered his audio recording work at Coloursound and Black Pearl Studios, and film sound work, moving on to audio education at JMC Academy and ultimately into game sound design at Big Ant Studios (AFL23 and Cricket24)
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