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Meeting Notice June 2024: The specialist bell design process

The next meeting of the AES Melbourne Section will be an in-person event held on
Monday 17th June 2024 at 7:30pm at the Collarts Collingwood campus.

It will also be live-streamed on our YouTube channel:
https://www.youtube.com/AESMelbourneSection

Dr Anton Hasell will present on the topic of:

The specialist bell design process


Dr Anton Hasell has combined his creative artistic skills with an understanding of ‘how humans hear’ and the essential elements of metallurgy to create unique bells of many sizes.

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Meeting Report: 8 April 2024 – Nick Harrison on Game Audio Software & Workflows

On Monday 8th April, the Section conducted a virtual meeting via Zoom where Game Audio educator Nick Harrison presented on the topic of:

Integrating Audio into the Gaming Experience
Software Packages and Workflows.

photo of presenter Nick Harrison on Zoom session
Nick Harrison presenting via Zoom – photo Rod Staples

After a brief introduction from Section Chairman Graeme Huon, Nick started his presentation with an Acknowledgement of Country to the Wurindjeri Woi Wurrung people of the Kulin nation – acknowledging Elders past, present and emerging. He also took a moment to mention the passing of Uncle Jack Charles and Uncle Archie Roach in 2022, two significant First Nations storytellers, musicians and truthtellers.

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Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

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Meeting Report: 26 February 2024 – Stephan Schutze on Game Audio Assets

On Monday 26th February, members and friends of the Melbourne Section of the AES gathered at the Wellington St campus of Collarts to hear Game Sound Designer Stephan Schutze present on the topic of:

Game audio asset collection, production and management


The event was also live-streamed on our YouTube channel for those unable to attend.

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