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Meeting Report: November 2023 – David Lauritsen on Game Sound Design

On Monday 13th November, the Melbourne Section of the AES held our (slightly delayed) bi-monthly meeting.

Game Sound Designer/Educator/Musician David Lauritsen presented on the topic of:

Video Game Sound Design and Curriculum Development:

Developing the Skills for a Growing Field


After a brief introduction from Section Chairman Graeme Huon, David started his presentation by outlining his history as a musician and developing an interest in audio engineering, leading to his study for a Bachelor of Audio Engineering and a Masters of Creative Industries. He briefly covered his audio recording work at Coloursound and Black Pearl Studios, and film sound work, moving on to audio education at JMC Academy and ultimately into game sound design at Big Ant Studios (AFL23 and Cricket24)

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Meeting Report: August 2023 – Ben Osmo on Film Location Sound Mixing

On Monday 14th August, the Melbourne Section of the AES held our Annual General Meeting followed by our regular bi-monthly meeting.

Further details on the AGM proceedings can be found at https://aesmelbourne.org.au/2023-agm

Following the AGM, Academy Award winner Ben Osmo (Best Achievement in Sound Mixing 2015 – Mad Max: Fury Road) presented on the topic of:

Film Production Sound Through the Years
             changes and added responsibilities.

Newly re-elected Chairman Graeme Huon introduced Ben with a brief outline of Ben’s career.

Ben Osmo in front of his "sound cart"
Ben Osmo in front of his “sound cart”

Ben then took us through his career in location sound production from his start in 1975 at the ABC. He told us that the typical setup of the time was a Nagra portable battery-operated tape recorder and a shotgun microphone on a long boom pole. He explained that the shoots were often one-camera affairs with shots framed as wide-shot, mid-shot, and close-up with the microphone positioned accordingly to achieve the appropriate sound balance.

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Meeting Report: June 2023 – Alex Stinson on Modern Classical Music Production

On Monday 19th June, the Melbourne Section of the AES held our regular bi-monthly meeting.

It was another in-person event held at ABC Melbourne’s Southbank Studios.

Alex Stinson, a senior ABC Classical Music Producer, Recording Engineer and Editor welcomed a capacity group of twenty members and guests for a short tour of the venue’s music facilities, starting at the main orchestral recording space, the Iwaki Auditorium (Studio 355), moving through the other production facilities and recording spaces, and ending up at Studio 356, where he presented to us on the topic of:

Modern Classical Music Production

Techniques, challenges, and workflow

Photo of Alex Stinson in the Iwaki Auditorium
Alex describes the process of recording in the Iwaki Auditorium – Photo Rod Staples

Alex described their approach to classical music recording, starting with a description of the process of orchestral recording, and then moving on to recording smaller ensembles, duets and solo pieces.

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Meeting Report: April 2023 – Scott Stickland on Collaborative Online Audio Mixing in the Box with DCF

On Monday 24th April, the Melbourne Section of the AES held our regular bi-monthly meeting.

It was a return to an in-person event at Collarts Wellington St (Collingwood) campus, that was also live-streamed on YouTube.

We welcomed about a dozen members and guests in the Collarts Critical Listening Room and another 7 who watched the live stream to the end.

Audio Engineer and Educator/Musician Scott Stickland presented on the topic of:

Collaborative Online Audio Mixing in the Box:

Presenting a case for the DAW Collaboration Framework

Chairman Graeme Huon introduced Scott with a brief description Scott’s work on the DAW Collaboration Framework (DCF).


Scott started by acknowledging and describing the chronology of earlier online audio collaboration technology, starting with ResRocketSurfer (1996)/Rocket Network (1999), JACK/JACKTrip, Source-Connect, Steinberg’s VST Connect Pro and VST Transit/Transit Join/Transit Go, Splice Studio, and then the push for direct streaming into the DaaAW with products like Soundwhale, Sessionwire, ConnectionOpen and Listento and the growth in web-based DAW collaboration platforms, where he commented that web audio is not at the stage of development where they can be used for professional applications.

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